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Alex Hampton
7001 Jellico Ave ▫ Lake Balboa, CA 91406
(818) 429-7922 ▫ ahampton@gmail.com
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6 years of professional development experience
AAA Titles
4+ Million units shipped
Gameplay and Tools programming
360, PS3, Wii, PSP, PS2
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High Impact Games: September 2005 - Present
Gameplay Programmer September 2005 – March 2007
Senior Gameplay Programmer March 2007 – August 2008
Lead Gameplay Programmer August 2008 – November 2009
Tools Programmer November 2009 – Present
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Ratchet and Clank: Size Matters:
Platform: PSP
Features:
Implemented all enemies, level events, and particle effects for roughly 10 out of the 20 'segments' in the game
Secret Agent Clank:
Platform: PSP
Features:
Implemented all enemies, level events, and particle effects for roughly 10 out of the 30 'segments' in the game
Jak and Daxter: The Lost Frontier:
Platform: PSP, PS2
Features:
Oversaw team of eight Gameplay Programmers
Implemented Jak Player code, including 6 weapon-like 'powers'.
Implemented arcade-style airplane mechanics featuring five different planes with different flight characteristics, customizable weapons and customizable handling
Implemented eight plane-based weapons
Call Of Duty: Modern Warfare 3 (Wii):
Platform: Wii
Features:
Chosen to sub-contract with Activision on-site at Treyarch studio
Debugged and fixed existing gameplay scripts to work with art/code changes made for the Wii version
Rapidly became proficient with new development process, tools, and proprietary scripting language
Unannounced Prototype:
Platform: XBox360
Features:
Converted manual build system to dependency-based build system with automated build server
Expanded Game Objects system to allow for more complex and developer friendly game objects.
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Primary Development Languages: C/C++
Familiar with Maya application as well as MEL scripting and the Maya C++ API
Familiar with various console-specific IDE's/debuggers: Visual Studio, CodeWarrior debugger for Wii, SN Systems ProDG debugger for PS3/PSP/PS2
Creating interactive code that is primarily fun, and also clean and efficient
Analyzing and optimizing development pipelines via applications or processes
Working with a tightly-knit and highly collaborative team to draw upon diverse experiences and opinions
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Full Sail University: Bachelor of Science of Game Design and Development
